- Jason, playing Naghmeh, a 3rd level magic user
- Patrice, playing Dragosta, a 3rd level fighter
- Luke, playing Andy, a 3rd level fighter
Quick and Dirty Wrestling Rules
The aim is to beat your opponent's score by greater than double, at which point you win the bout.
Determine which participant of the two is stronger. He rolls a d12. The weaker rolls a d10.
In the first round, both participants roll. If one beats the other by greater than double (e.g. 9 against 4), he wins. Otherwise, the bout continues but the party who won the first round gets to roll an additional d6 and add it to his score. If in the second round there isn't a winner, things revert to d12 vs d10 and the process repeats itself.
You can cheat (declare what you are doing - e.g. a headbutt or bite - then roll twice the number of dice) but if you get a double, you are discovered and disqualified outright.
Bob fights William. Bob has a STR of 14 and William 9, so Bob rolls 1d12 and William rolls 1d10. In the first round, Bob gets 9 and William gets 6. Bob wins the round but does not win the bout outright. Next round he rolls 1d12+1d6 against William's 1d10. Bob gets 6+2 = 8. William gets 5. The fight continues, reverting to 1d12 versus 1d10. And so on.
BECMI Bullywug Class
Advancement as dwarf
Saving throws as dwarf
Can swim 150'
Can make a leap attack at 3rd level, doing double damage, to a range of 12', but is flat-footed in the next round
Has natural claw attacks doing d3/d3, advancing to d6/d6 at 6th level
Has natural AC 6